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TUTORIAL LPM/Meshsmooth
Joan
of ARC
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Coming soon |
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Modeling of the body.
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Part 1 5/5 |
3DS max 4.x
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Front view of the chest.
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Modify the edges like above, to
make visible ( full line ) and invisible (dotted line).
Then Insert
the edges like on the right.
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Insert the edges like on the
right.
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Insert the edges and to turn
invisible those into dotted to have only quads in this zone.
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Insert edges here to make the fold under breast .
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Finally insert these edges and simplify the resulting geometry with
Weld Target to remove the triangle. |
Mark the median furrow while inserting these edges. |
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Finally add edges ( full lines
) and make invisible dotted lines to create quads. There are nothing more but
bands of quads for the junction arm-bust, giving best possible smoothing and
avoiding concern in animation.
Faces of the arm were hidden for
better legibility (Hide in the face mode).
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Finished modeling.
Low poly images are above and subdivided
ones below (NURMS with iteration 1).
Click on the images below to
enlarge. |
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Do not collapse the stack
because the reason of this type of modeling is to achieve low polygon
mesh (LPM). Wee will use it for modeling accessories and subdivide it later.
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more parts from this tutorial (in
English)
here |
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