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TUTORIAL LPM/Meshsmooth
Joan
of ARC
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Modeling of the body.
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Part 1 3/5 |
3DS max 4.x
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We
need to get rid of that triangle because of bad subdivision. Use cut
for creating line that correspond with fold line and make doted line
edge invisible (right picture) .
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Extrusion was quite fast but the buttocks are not
round enough yet .
Two series of Cut Edges allow to round all
that.
Position the vertical edges regularly around
the back and side part of the thigh and the hips. |
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To mark the fold gluteus, add the marked edges
and turn them visible
(the dotted edges). Make invisible the others to have the same
aspect as on the image on right side.
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Aspect of the grid of the
buttocks seen from back and left.
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The subdivided mesh, iteration
2 in Meshsmooth.
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Extrusions for the top of the
bust.
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Two extrusions for the start of the neck.
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While preparing for modeling of arm, simplify the for faces into one polygons (Weld Target).
Insert the edges
(see picture on left) for a better round-off of the arm.
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SYNOPSIS |
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