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TUTORIAL LPM/Meshsmooth
Joan
of ARC
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Modeling of the body.
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Part 1 4/5 |
3DS max 4.x
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Extrusion of the shoulders.
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Continue with extrusion of the arm.
This part is make up
from group of edges, it is necessary for animation. |
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Continue to extrude
elbow and forearm. |
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Now we are going to work
on breast.
Collapse
the two vertexes marked red, and you got the centre point.
Make visisible both egdes to outline the
base.
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Make visible these edges on
the left and on the right picture for a better round-off.
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Insert these edges to give a better round-off of profile of the
centre.
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Simplify the geometry with Weld Target to remove the polygon with 5
corners.
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