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TUTORIAL LPM/Meshsmooth
Joan
of ARC
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Modeling of a character from A to Z...
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PRESENTATION |
3DS max 4.x
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While visiting
the site of YYG.REKERE, I appreciated gallery of his characters very
much and I felt the desire to model one of them. And I
decided to create this tutorial about modeling and texturing while working
on this character.
I would like to thank him
for the kind authorization to make this tutorial and for inspiring me
by his illustration of Joan of Arc.
Check out his site
.
This large view on the
realization of a character is my last tutorial on 3DS max. It takes lot
of time to develop this tutorial and I would like to dedicate more
time to my personal projects.
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Before I start modeling, I prefer to prepare drawings and sketches
to define the look of the character precisely.
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Here I carried out the
minimum necessary i.e. picture in 3/4 view, color for future textures,
picture of the face and body from front and left side.
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A true work of design would comprise pictures of sets of face, perspective,
3/4 and back of the character equipped, standard expressions of the faces
for work on animation.
All this would allow use to create
personality of the character.
However this is no tutorial on
Character Design :).
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The method we will use for
modeling is called the low polygon modeling (LPM) supplemented by a
smoothing of the geometry (NURMS mode of Modifying Meshsmooth).
This technique starts to be really interesting only from max 4
version, and you will see its advantages at the time of the mapping and the
skinning.
You need to understand basics about polygon modeling if you
want to use this tutorial too.
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