Character Modeling Tutorials for 3D Artists

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TUTORIAL
LPM/Meshsmooth

Joan of ARC

 
 
 

Modeling of a character from A to Z...

PRESENTATION

3DS max 4.x


While visiting the site of  YYG.REKERE, I appreciated gallery of his characters very much and I felt the desire to  model one of them.   And I decided to create this tutorial about modeling and texturing while working on this character.

I would like to thank him for the kind authorization to make this tutorial and for inspiring  me by his illustration of Joan of Arc. Check out his site .

This large view on the realization of a character is my last tutorial on 3DS max.
It takes lot of time to develop this tutorial and I would like to dedicate  more  time to my personal projects.


Before I start modeling,  I prefer to prepare drawings and sketches  to define the look of the character precisely.

Here I carried out the minimum necessary i.e. picture in 3/4 view, color for future textures, picture of the face and body from front and left side.

A true work of design would comprise pictures of sets of face, perspective, 3/4 and back of the character equipped, standard expressions of the faces for work on animation.

All this would allow use  to create personality of the character.

However this is no tutorial on Character Design :).




 

The method we will use for modeling is called the low polygon modeling (LPM) supplemented by a smoothing of the geometry  (NURMS mode of Modifying Meshsmooth).

This technique starts to be really interesting only  from  max 4 version, and you will see its advantages at the time of the mapping and the skinning.

You need to understand basics about polygon modeling if you want to use this tutorial too.